Call of Duty: Black Ops 4 – Nov. 27 Update Brings Safeguard, Seaside Sunset & Firing Range Night, Hardcore Nuketown, Origins Character Missions, And More

A new update has been released on all platforms for Black Ops 4. This update includes changes and improvements to all game modes, along with new additions like Hardcore Nuketown, and Chaos Hardpoint.

Update Notes:

In today’s Black Ops 4 update: the Safeguard playlist makes its Black Ops 4 debut on PS4 in Multiplayer! Escort the robot into enemy territory and keep the opposing team from doing the same to secure the win. We’ve also added three new playlists to the Featured category on all platforms: Hardcore Nuketown, Mercenary Objective Moshpit, and Chaos Hardpoint. See below for details and let us know what you think.

Seaside Sunset and Firing Range Night join the MP map rotation starting today as well, bringing a new nighttime flair to two of our most frenetic maps. These map variants are free for all players and join the map rotation indefinitely – let us know which version you prefer in the comments.

For our Blackout players, the Bowie Knife is now available in Equipment Stashes and as Zombies-related drops on all platforms! Get your hands on one for some stealthy 1-hit kills. We’ve also added Character Missions to unlock Dempsey, Nikolai, Takeo, and Richtofen, and the Blightfather event has returned on PS4, now with reduced Blightfather health in Solos and Duos for faster takedowns.

Zombies gets a new round of stability updates today, including fixes for crashes in all maps and specific fixes for IX. Stay tuned for additional improvements in a future update, and some exciting additions to Zombies in the coming weeks.

Also, a note to our South American Blackout players: We’re currently testing a Featured Playlist-only setup on consoles to ensure more players in the region are able to join fuller matches with solid pings. Thanks for your patience as we continue to evaluate various solutions to deliver the best experience possible for Blackout players in this region, and please continue to give us your feedback here and on Twitter (@Treyarch and @TreyarchPC).

Finally, we’ve added a new Summary section below to provide a quick glimpse at what’s new in each update. Check it out:

Summary

  • Multiplayer
    • Safeguard (PS4).
    • Seaside Sunset and Firing Range Night.
    • Hardcore Nuketown, Chaos Hardpoint, Mercenary Objective Moshpit.
    • Exploit/bug fixes for Nuketown and Summit.
  • Blackout
    • Zombies Origins Character Missions (PS4).
    • Blightfather Event with lower health in Solos and Duos (PS4).
    • Bowie Knife now available on all platforms.
  • Zombies
    • Stability fixes across all maps.
  • General
    • Specialist HQ and After Action Report improvements.

All Platforms

We’ve made the following changes on all platforms (version 262.34(54).22.0.28.0.16542 on PC):

Multiplayer

  • Playlists
    • Featured Playlist changed to Safeguard (PS4) / Hardcore Mercenary Moshpit (Xbox One and PC).
    • Hardcore Nuketown added to Featured category.
    • Chaos Hardpoint added to Featured category.
      • Hardpoints spawn in a random order
      • Score increases with each teammate on the Hardpoint
      • Score limit increased to 1000
      • 6v6
    • Mercenary Objective Moshpit added to Featured category.
      • Domination, Hardpoint, Control, Search & Destroy, Heist
      • No parties allowed
      • 5v5
  • Maps
    • Added Seaside Sunset and Firing Range Night to all playlists.
    • Closed exploits in Nuketown that allowed Ruin to grapple outside of the map.
    • Resolved an issue where the scoreboard would flash on screen after ending a game on Nuketown.
    • Resolved an issue on Summit that allowed Care Packages deployed on a ramp in the eastern part of the map to float.
  • Create-a-Class
    • Resolved an issue that removed an attachment from weapons with maximum attachments and a Clan Tag or Kill Counter equipped.
  • Challenges
    • Tactical Mask Challenge now properly tracks kills while an enemy Counter UAV is active.

Blackout

  • Weapons
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on all platforms.
  • Character Missions
    • Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) now available to find and complete (PS4).
  • Playlists
    • Blightfather event enabled in all playlists (PS4).
    • Reduced the health of the Blightfather in Solo and Duo playlists.

Zombies

  • Gameplay
    • IX
      • Resolved an issue where sliding under a Blade Trap without taking damage would not contribute to another player’s challenge.
  • Stability
    • General
      • Fixed a crash that could occur occasionally when using Anywhere But Here.
      • Fixed a rare crash that could occur when a player disconnected while another player was downed.
      • Fixed a rare crash that could occur when a player disconnected during Fast Travel.
    • IX
      • Fixed a crash that could occur when killing enemies with traps in IX.
      • Fixed additional crashes related to a player helping another with challenges in IX.

General

  • Specialist Headquarters
    • Improved Torque tutorial mission scripting.
  • After Action Report
    • After Action Report in Multiplayer and Blackout will now display all earned Tier Rewards and allow the player to scroll through the Tier Rewards menu.

What do you guys think about this update to Black Ops 4? Do you like the addition of Safeguard plus Seaside Sunset & Firing Range Night? Let us know down in the comments below!

Call of Duty: Black Ops 4 – Nov. 16 Update Brings 2x Weapon XP in MP and Zombies, Reactive Camos, Zombies and Blackout Fixes, Plus More Next Week

Treyarch has posted the update notes for the November 16th. This update brings 2X Weapon XP in both Multiplayer and Zombies, A fix for Reactive Camos in Multiplayer, Crash fixes in Zombies, An update to the Sensor Dart and Razor Wire in Blackout, and a PC-specific update to Blackout. Here are the update notes from Reddit:

2X Weapon XP is live in MP and Zombies through 10AM PT Monday, Nov. 19! Get out there and earn those Operator Mods, Clan Tags, and Kill Counters even faster over the weekend – and check back later next week for a very special 2XP event. We’ve also got another substantial game update planned next week, which will include gameplay improvements across all modes, the launch of Nuketown and Blackjack’s Shop on Xbox One and PC, new Zombie stability fixes, and much more.

Today’s patch delivers updates to all modes, including a fix for missing Reactive Camos on Signature Weapons in Multiplayer, various crash fixes in Zombies across multiple maps, and bringing the Sensor Dart and Razor Wire up to their intended stats in Blackout.

We’ve also included PC-specific updates to Blackout today. As a reminder, yesterday’s global updates are live on PC, including improved melee hit registration, Zombies fixes, and more.

We’ve made the following updates to the game (Global):

General

  • Event
    • 2X Weapon XP now live for Multiplayer and Zombies through 10AM PT November 19.

Multiplayer

  • Create-a-Class
    • Resolved an issue where players could not equip Reactive Camos on Signature Weapons.

Zombies

  • Stability
    • Fixed a crash that could occur when a player disconnected at a specific timing after killing a zombie and starting a voiceover line.
    • Fixed a crash that could occur while using the Shield to view hidden numbers during the Main Quest in Blood of the Dead.
    • Fixed a rare crash related to the Zeus altar head following players on IX and Voyage of Despair.

Blackout

  • Equipment
    • Resolved an issue where the Sensor Dart would expire sooner than intended.
    • Resolved an issue where Razor Wire Health had been had temporarily reduced.

We’ve also made the following updates to the game exclusively to PC in addition to the changes listed above in version 255.3(53).12.0.28.0.9777:

Blackout (PC ONLY)

  • Closed an exploit that allowed the player to use a Perk twice.
  • Resolved an issue where two Mesh Mines would be consumed when the Mesh Mine Fire Mode option was set to Tactical.

Enjoy the 2X Weapon XP over the weekend, keep your feedback coming, and watch for more updates next week! There’s so much more to come.

What are your thoughts about this latest update? Let us know down in the comments below!

SOURCE: Reddit

Call of Duty: Black Ops 4 – Nov. 15 Update Provides an Exclusive PC Update, With Changes and Improvements to Both Multiplayer and Zombies

Treyarch has announced a new update for Black Ops 4. The update provides changes exclusively for the PC, quality-of-life improvements across all modes on all platforms, exploit fixes for multiplayer, crash fixes for Zombies, and much more. Here are the update notes from Reddit:

Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

We’ve made the following updates to the game (Global):

Multiplayer

  • Gameplay
    • Improved melee attack hit registration. More improvements to come in an upcoming patch.
    • Added enemy attachment information to Killcam.
    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
  • Create-a-Class
    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
  • CWL Custom Games
    • General
      • Specialist Equipment restrictions are now implemented as intended.
      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
    • Torque
      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
  • Maps
    • Nuketown
      • Closed an exploit where players could grapple on top of the red shed.
    • Firing Range
      • Closed a cover exploit on top of some sandbags.
  • Scorestreaks
    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
  • Modes
    • Gun Game
      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
  • Challenges
    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

  • Stability
    • Global
      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
      • Fixed a rare crash that could occur while using Anywhere But Here.
      • Fixed a rare crash that could occur while using the Chakram throw.
      • Fixed a rare crash that could occur upon Homunculus death.
    • IX
      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
      • Fixed a crash that could occur upon completing the Arena Rock side quest.
      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.
  • General
    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
    • Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

  • Characters
    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.
  • General
    • Miscellaneous
      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
      • Fixed a crash that could occur when switching between modes.
      • Fist Bump returned to the Gestures menu.
      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
    • Black Market
      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

General (PC ONLY)

  • Stability
    • Fixed a crash occurring on CPUs that don’t support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
    • Fixed a rare crash during the first seconds after launching the game.
  • Gameplay
    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
    • Added a gameplay option for ADS sensitivity trigger timing.
    • Added a gameplay option to remove hitmarker visual and/or sound.
    • Added an option to toggle Asus Aura RGB effects On or Off.
    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
  • Miscellaneous
    • Resolved an issue where the player could not name Paintjobs.
    • Fixed an issue where the player could not change reticle color with the mouse.
    • Added visual improvements on tooltips throughout various menus.
    • New messages will now always be displayed in the chat box, including callouts.
    • Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)

  • General
    • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
    • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
    • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
    • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)

  • SMGs
    • Saug 9mm
      • Hip fire spread increased.
    • Spitfire
      • Hip fire spread increased.
      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
    • Cordite
      • Hip-fire spread increased.
  • Tactical Rifles
    • Auger DMR
      • Slightly increased rate of fire.
    • ABR 223
      • Reduced delay between each burst.
  • Sniper Rifles
    • Paladin HB50
      • High Caliber I – Now grants a one-shot kill to shoulders and above.
      • High Caliber II – Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout (PC ONLY)

  • Gameplay
    • Added a keybind to tag an item.
    • Added Perk activation feedback in the player HUD.
    • Pressing the Interact key will now close the Stash while looting a Stash.
    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
    • Resolved an issue where the “Toggle” healing would heal faster than the “Hold” option.
    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
  • Stability
    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

  • Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
  • Hitmarker options are not always set to their default value when launching the game.
    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
      • Hitmarker Visuals
      • Hitmarker Sound Effect
      • Damage-Based Hitmarkers

What do you think about this latest update? Let us know in the comments below.

SOURCE: Reddit

Black Ops 4 Zombies: Classified – How to Turn on the Power

This guide will teach you how to turn on the Power in the map Classified. Turning on the power is fairly easy and straightforward.

From the spawn room (Conference Room) take a left and open one of the two doors.

Power Step#1.png

This will lead you into the Deserted Hallway, from here go straight ahead and into the elevator.

Power Step#2

Take the elevator downstairs and you’ll end up in the War Room: Upper Level.

Power Step#3

Go down the first flight of stairs and take a left. You will now be in the War Room: Lower Level.

Power Step#4

Make your way into the elevator room with the label “DEFCON _” above it.

Power Step#5

Take the elevator down and you will shortly arrive at the Laboratories.

Step#6

Continue straight and the second door to the left will be where the Power Switch is located.

Step#7

Interact with the Power Switch and that’s it, power’s activated!

step#8

There you have it, that’s how you activate the power in the map Classified!

Here’s a video tutorial if you would like a better visual representation:

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